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3 greatest prototype DPS builds in The Division 2 (Y8S3)

If you recently reached Expertise level 30, you might be looking forward to setting up the best prototype DPS build in The Division 2. Although you can farm prototype gear before reaching the level 30 threshold, there are certain special/unicorn items that must be prototyped manually to use them in a DPS build.

In this article, we shed light on three prototype DPS builds in The Division 2 that can be used in Tier 10 Escalation, Legendary, Master, or Heroic difficulty content.


Loadouts in The Division 2: Three best prototype DPS builds

DPS builds are the most popular type of loadout in The Division 2. This is because killing hostiles before they can get a shot out is always fun. And it is also the best way to clear content the fastest, especially when your primary focus is farming the same mission repeatedly for loot drops. Let us go over three such loadouts for three unique scenarios.


1) Sheriff Striker for T10 Escalation

This build uses the Striker’s chest piece, as it helps build higher stacks for the T10 enemies with 800% inflated health pools. After building more than half stacks, switch to the Sheriff exotic Shotgun to quickly take down targets. The Paradox augment helps the Sheriff by refilling ammo and getting 15-20 shots off from an 8-9 round magazine.

You must manually prototype and use an all-red version of “The Hollow Man” named Yaahl Gear mask. This item comes with a fixed Health Damage attribute, which, when prototyped, gets a huge buff. This is crucial for running T10 escalation with a Striker’s prototype DPS build.

Let us go over the equipment choices:

  • Primary – Sheriff exotic Shotgun
  • Secondary – Stoner LAMG / Military MK46 / Tactical M249 Para with Measured talent
  • Pistol – Quick Step with Sport Mode talent
  • Specialization – Gunner
  • Skill slot 1 – Banshee Pulse
  • Skill slot 2 – Reviver Hive

Let us go over the prototype augment choices:

  • 3x Paradox – Provides a small chance of refilling your magazine by 2 for each bullet fired.
  • 3x Echo – Every bullet fired has a small chance to deal its damage twice.
Striker prototype DPS build with Sheriff (Image via SK Gaming || Ubisoft)Striker prototype DPS build with Sheriff (Image via SK Gaming || Ubisoft)
Striker prototype DPS build with Sheriff (Image via SK Gaming || Ubisoft)

Armor piece

Gear piece

Core

Attributes

Talents

Mask

The Hollow Man (Yaahl Gear)

Red

Health Damage (fixed), Critical Hit Chance, Mod – Critical Hit Chance

–

Backpack

Striker’s Battlegear

Red

Critical Hit Chance, Mod – Critical Hit Chance

–

Chest

Striker’s Battlegear

Red

Critical Hit Damage, Mod – Critical Hit Chance

–

Gloves

Overdogs (exotic)

Red

Critical Hit Damage, Critical Hit Chance

Weakest Link

Holster

Striker’s Battlegear

Red

Critical Hit Damage or Critical Hit Chance

–

Kneepads

Striker’s Battlegear

Red

Critical Hit Damage or Critical Hit Chance

–


2) Vertigo Tipping Scales for Legendary / Master

This build focuses on maximizing damage output using the prototype Tipping Scales with Echo augments and a prototyped high-end LMG with Measured talent. Switch to the Vertigo exotic LMG to suppress enemies and get a bonus 30% Damage To Target Out of Cover (DTTOC) for you and your squad.

Let us go over the equipment choices:

  • Primary – Vertigo exotic LMG
  • Secondary – Stoner LAMG / Military MK46 / Tactical M249 Para with Measured talent
  • Pistol – Quick Step with Sport Mode talent
  • Specialization – Gunner
  • Skill slot 1 – Fortified Smart Cover
  • Skill slot 2 – Reviver Hive

Let us go over the prototype augment choices:

  • 6x Echo – Every bullet fired has a small chance to deal its damage twice.
Tipping Scales prototype DPS build with Vertigo (Image via SK Gaming || Ubisoft)Tipping Scales prototype DPS build with Vertigo (Image via SK Gaming || Ubisoft)
Tipping Scales prototype DPS build with Vertigo (Image via SK Gaming || Ubisoft)

Armor piece

Gear piece

Core

Attributes

Talents

Mask

Tipping Scales

Red

Health Damage (fixed), Critical Hit Chance, Mod – Critical Hit Chance

–

Backpack

Tipping Scales

Red

Critical Hit Chance, Mod – Critical Hit Chance

–

Chest

Equalizer (Unit Alloys)

Red

Critical Hit Damage, Critical Hit Chance, Mod – Critical Hit Chance

Perfect Obliterate

Gloves

Overdogs (exotic)

Red

Critical Hit Damage, Critical Hit Chance

Weakest Link

Holster

Tipping Scales

Red

Critical Hit Chance

–

Kneepads

Tipping Scales

Red

Critical Hit Chance

–


3) Steel and Sons Breaking Point for Heroic

This prototype DPS build in The Division 2 is the best loadout if you enjoy running Rifles. The buffed Breaking Point gear set performs well with the Paradox prototype augment combined with the Steel and Sons exotic Rifle. This setup manages to dish out millions of damage per shot at a steady rate of fire.

Let us go over the equipment choices:

  • Primary – Steel and Sons exotic Rifle
  • Secondary – UIC15 Mod 2 / Mk17 with Breadbasket talent
  • Pistol – Quick Step with Sport Mode talent
  • Specialization – Sharpshooter
  • Skill slot 1 – Tactician Drone
  • Skill slot 2 – Reviver Hive

Let us go over the prototype augment choices:

  • 6x Paradox – Provides a small chance of refilling your magazine by 2 for each bullet fired.
Breaking Point prototype DPS build with Steel and Sons (Image via SK Gaming || Ubisoft)Breaking Point prototype DPS build with Steel and Sons (Image via SK Gaming || Ubisoft)
Breaking Point prototype DPS build with Steel and Sons (Image via SK Gaming || Ubisoft)

Armor piece

Gear piece

Core

Attributes

Talents

Mask

Breaking Point

Red

Headshot Damage, Mod – Critical Hit Chance

–

Backpack

Breaking Point

Red

Headshot Damage, Mod – Critical Hit Chance

–

Chest

Equalizer (Unit Alloys)

Red

Critical Hit Damage, Critical Hit Chance, Mod – Critical Hit Chance

Perfect Obliterate

Gloves

Overdogs (exotic)

Red

Critical Hit Damage, Critical Hit Chance

Weakest Link

Holster

Breaking Point

Red

Critical Hit Chance or Critical Hit Damage

–

Kneepads

Breaking Point

Red

Critical Hit Chance or Critical Hit Damage

–


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