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Sean McDermott apologizes for 9/11 hijackers comment [Update]

Replace: Sean McDermott apologized to his gamers for his 9/11 analogy, in accordance with ESPN. Nevertheless, the World Vast Chief mentioned the Buffalo Payments head coach “regretted mentioning 9/11 in my message,” although Go Long reported that he cited the hijackers as “a group of people who were all able to get on the same page to orchestrate attacks to perfection.” 

Alaina Getzenberg mentioned that “multiple players” on the staff on the time confirmed it, whereas others “did not recall it.”

“It was mentioning 9/11 in the context of the team meeting,” McDermott mentioned.
“The goal of the team meeting was the importance of communication and being on the same page as a team.”


In per week full of bad analogies, Buffalo Payments head coach Sean McDermott has taken the crown and run with it.

Unbiased journalist Tyler Dunne released a three-part investigative function on his Go Lengthy e-newsletter titled “The McDermott Problem,” detailing the cultural issues that exist inside the Payments group. The work, based mostly on 25 conversations Dunne had with nameless gamers and staffers, spans the whole lot of the McDermott tenure.

One of many anecdotes that’s publicly circulated on-line passed off in the course of the Payments’ 2019 coaching camp. To create an analogy about teamwork and togetherness, McDermott cited the terrorists who orchestrated the Sept. 11 assaults as “a group of people who were all able to get on the same page,” in Dunne’s phrases.

McDermott requested particular person gamers particular questions in regards to the orchestrators of the phobia assaults that killed practically 3,000 folks.

“What tactics do you think they used to come together?”

“What do you think their biggest obstacle was?”

Gamers who spoke anonymously to Dunne have been greatly surprised by the “horrible, horrible reference.” One coach added that McDermott “doesn’t have bad intentions. He’s just so clueless that he couldn’t believe that it was a big deal when the players were losing their minds.”

Different gamers tried to rationalize it from McDermott’s perspective. “In his brain it was, ‘If evil can accomplish this, then imagine what we can accomplish’ doing things the right way. The message was just f—ked up.”

You possibly can learn Components I, II, and III at Dunne’s Substack, Go Lengthy.

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